

sort of a MMO of the Month Club type thing. That said in the coming year I would really like to bring it back, and maybe change its focus to be a little big more manageable…. The MMOs Worth Playing feature was one of my favorite so far, but it was also one of the more time consuming. I will start a feature and then after a few weeks to months it peters out.

The thing I have learned over the years of blogging and this coming year will make seven… is that I am really really bad at columns. mostly because it will involve some programming on my part to make it function. I do have some cool ideas for things to keep me moving forward, but I don’t really want to go into those right now…. Whatever I am doing, I guess I will keep doing that in the next year. During the course of this past year nearly 70,000 of you have visited my blog, and I am still scratching my head as to why. The field is more competitive than ever, with franchises like Persona or Yakuza continuing to innovate, and indie games recreating the feeling of old-school RPGs.First off let me start this post by wishing all of you my readers a Happy New Year. And even with all that time and energy, the series no longer sets the standard for the genre. It took a decade to get Final Fantasy XV out the door. While the earliest games in the series were consistently released every few years, development times have stretched enormously. Yoshida’s ambitions for a fresh slate were clear even in the name of the game’s relaunch: A Realm Reborn. Its successor, Final Fantasy XIV, was objectively bad, bogged down with clunky gameplay, a chore of a battle system, and a tedious story. Final Fantasy XIII was the series’ jump to the PlayStation 3 and Xbox 360 generation, and-due to its linear design, dull story, and one-note characters-stands as both one of the franchise’s weaker entries and indicative of its lackluster entry into more recent console generations. Sign up for our Games newsletter and never miss our latest gaming tips, reviews, and features.
